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"Prophet": Video Game
About
Prophet is my graduation project for my studies at Bezalel Academy of Art and Design.
It's a story driven advanture game featuring a card battling system and taking place in an ancient fantasy world ruled by a cloud god and his cruel prophets. The Player takes control of a rival prophet, engaging in miracle battles in order to win the hearts of the believers, exploring the world and gathering a following of his own.
Design
As the only desginer of the project I had to overcome various challenges simutaniously.
Creating and designing fifteen different characters each with sets of dozens of animations I created using the unity engine. Creating frame by frame classic animations as well as digital animations using the unity engine for the different miracles featured in the battle system and world.
Creating and designing four different environments each with diffrerent structures and props as well as the battle arena which had to be designed functionally to accomodate the different UI elements.
Creating and designing UI elements such as: miracle cards, devotion flames, information windows, speech windows and menus.















